I am a CG animator specializing in producing 3D animations for CG films and action-packed video games. With 5 years of experience, I excel in hand-keyed animation and motion capture data refinement. My primary tools include Maya and Unity, and I enjoy exploring Unreal Engine in my spare time to create personal projects. Currently, I am responsible for game animation design in my role.
As a CG and game animator, I dream of creating my own independent game—a project that brings my creative visions to life. I aspire to craft immersive worlds, compelling characters, and engaging stories that resonate with players on a deeper level. With a passion for blending art and technology, I aim to push the boundaries of interactive entertainment and leave a meaningful mark in the gaming industry. This ambition drives me to constantly learn, improve, and pour my heart into every project I undertake. Creating an independent game is not just a goal; it's my way of sharing a piece of myself with the world.
My purpose as a CG and game animator is to bring unique stories and vivid worlds to life through the art of game creation. I strive to create an independent game that reflects my imagination, passion, and dedication—a game that captivates players and inspires them to explore new perspectives. Every animation, every character, and every moment I craft is a step toward realizing this vision. Through hard work, creativity, and persistence, I aim to transform my dream into a meaningful experience that connects with players worldwide.
Years Of Experience
Based on the character's personality, storyline, and emotional expression, ensuring the realism and appeal of animation scenes. In gaming, it involves designing cool combo moves and cinematic finishing moves, adept at handling motion capture data.
I can design shots that meet the specifications. Proficient in the language of cinematography, specializing in Japanese-style game finishing moves.
Capable of managing and outsourcing animation projects, rigorously controlling both the quality of animation and project timelines.
・Designed and animated dynamic in-game character actions, with a primary focus on creating impactful and visually striking special moves (ultimate skills).
・Managed outsourcing processes, including reviewing deliverables, providing feedback, and ensuring adherence to quality standards.
・Collaborated closely with external teams to maintain consistency in animation style and quality across all outsourced work.
・Contributed to the overall game development process by optimizing animations for performance and enhancing player experience.
・Film Animation Production:
Collaborated on film projects by creating high-quality animations from scratch based on storyboards and direction provided by the director. Developed scenes to meet cinematic standards, ensuring seamless storytelling and visual fidelity.
・Cutscene Animation for The Legend of Zelda Project:
Contributed to the production of cutscenes, handling keyframe animations, refining motion capture data, and crafting expressive facial animations to enhance character performances. Ensured that the animations aligned with the project’s creative vision and technical requirements.
Started studying animation in 2013, proactively learning beyond the university curriculum.
Moved to Japan after graduation to further enhance professional and personal skills.
Studied Japanese to build communication skills and immerse in Japan’s renowned animation and gaming industry.