I am a CG animator specializing in producing 3D animations for CG films and action-packed video games. With 5 years of experience, I excel in hand-keyed animation and motion capture data refinement. My primary tools include Maya and Unity, and I enjoy exploring Unreal Engine in my spare time to create personal projects. Currently, I am responsible for game animation design in my role.
Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit sed thisnquia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet
Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit sed thisnquia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet
Years Of Experience
Based on the character's personality, storyline, and emotional expression, ensuring the realism and appeal of animation scenes. In gaming, it involves designing cool combo moves and cinematic finishing moves, adept at handling motion capture data.
I can design shots that meet the specifications. Proficient in the language of cinematography, specializing in Japanese-style game finishing moves.
Capable of managing and outsourcing animation projects, rigorously controlling both the quality of animation and project timelines.