HI, I'M CHO HON
  • Animator
  • Designer

         I am a CG animator specializing in producing 3D animations for CG films and action-packed video games. With 5 years of experience, I excel in hand-keyed animation and motion capture data refinement. My primary tools include Maya and Unity, and I enjoy exploring Unreal Engine in my spare time to create personal projects. Currently, I am responsible for game animation design in my role.

About Me

A CG film and game animator

My Aspirations

As a CG and game animator, I dream of creating my own independent game—a project that brings my creative visions to life. I aspire to craft immersive worlds, compelling characters, and engaging stories that resonate with players on a deeper level. With a passion for blending art and technology, I aim to push the boundaries of interactive entertainment and leave a meaningful mark in the gaming industry. This ambition drives me to constantly learn, improve, and pour my heart into every project I undertake. Creating an independent game is not just a goal; it's my way of sharing a piece of myself with the world.

My Purpose

My purpose as a CG and game animator is to bring unique stories and vivid worlds to life through the art of game creation. I strive to create an independent game that reflects my imagination, passion, and dedication—a game that captivates players and inspires them to explore new perspectives. Every animation, every character, and every moment I craft is a step toward realizing this vision. Through hard work, creativity, and persistence, I aim to transform my dream into a meaningful experience that connects with players worldwide.

5+

Years Of Experience

My service

Bringing your vision to life with precision and passion

Motion DESIGN

Based on the character's personality, storyline, and emotional expression, ensuring the realism and appeal of animation scenes. In gaming, it involves designing cool combo moves and cinematic finishing moves, adept at handling motion capture data.

Camera DESIGN

I can design shots that meet the specifications. Proficient in the language of cinematography, specializing in Japanese-style game finishing moves.

Outsourcing

Capable of managing and outsourcing animation projects, rigorously controlling both the quality of animation and project timelines.

MY SKILLS

Crafting Stories through Design and Imagination

Yunnan Arts University

2013 - 2017

  • Completed a comprehensive program in animation, focusing on both theoretical knowledge and practical skills.
  • Gained proficiency in key animation techniques, including character design, 2D/3D animation, and storytelling.
  • Explored various aspects of visual arts and creative media, developing a strong foundation in aesthetics and technical execution.
  • Engaged in collaborative projects, working with peers to create animated works that showcased artistic creativity and technical precision.
  • Honed skills in industry-standard software tools and workflows, preparing for a professional career in animation and game development.

Game action design

2023 - Present

・Designed and animated dynamic in-game character actions, with a primary focus on creating impactful and visually striking special moves (ultimate skills).
・Managed outsourcing processes, including reviewing deliverables, providing feedback, and ensuring adherence to quality standards.
・Collaborated closely with external teams to maintain consistency in animation style and quality across all outsourced work.
・Contributed to the overall game development process by optimizing animations for performance and enhancing player experience.

 

Performence

CG Animator

2019 - 2022

・Film Animation Production:
Collaborated on film projects by creating high-quality animations from scratch based on storyboards and direction provided by the director. Developed scenes to meet cinematic standards, ensuring seamless storytelling and visual fidelity.
・Cutscene Animation for The Legend of Zelda Project:
Contributed to the production of cutscenes, handling keyframe animations, refining motion capture data, and crafting expressive facial animations to enhance character performances. Ensured that the animations aligned with the project’s creative vision and technical requirements.

Performence

CG Animator​

2018 - 2019

  • Created and implemented key character animations, focusing on designing movement and actions that defined the essence of major characters.
  • Played a pivotal role in bringing characters to life by ensuring fluid, realistic, and engaging animations.
  •  

Performence

student

2013 - 2018

Started studying animation in 2013, proactively learning beyond the university curriculum.
Moved to Japan after graduation to further enhance professional and personal skills.
Studied Japanese to build communication skills and immerse in Japan’s renowned animation and gaming industry.

Performence

* Maya * Unity * Unreal Engine * 3ds Max *

Phone

 

Please call on weekdays.

Location

3-14-14 Nishikawaguchi,Kawaguchi-shi, Saitama-ken, Japan

Monday - Sunday

 

Available to receive emails 24/7.

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